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Medal of Honor 2010

Medal of Honor is the latest title in EAs patriotic long franchise of the same name. This time the game's setting takes a great leap from the fronts of World War 2 to the sand storms of modern day Afghanistan. In the past Medal of Honor was one of the most popular shooters that had stepped up in the gaming industry before Call of Duty. The latest Medal of Honor is developed by two separate companies; Danger Close was in charge of single player while DICE (Battlefield series) worked on the multiplayer. Medal of Honor is always known for its realistic depiction of war and how it’s emotionally driven storyline really delivers the authentic feel of war. The single player campaign assumes the roles of different high ranking Special Forces operatives, engaging on missions in the remote areas ofAfghanistan. From time to time as the game progresses the player will take and switch roles from four of the top tiers in Special Forces. On The main side, the story epitomizes patriotism, brotherhood and loyalty of the soldiers with their men. Without giving too much away the story starts off about an operation in Afghanistan that turns into an emotional confrontation; of brother hood and trust of the soldiers in the ground, versus the willingness to take orders and complete the mission. Game play is rather basic as players would see in many FPS games; move from cover to cover while shooting enemies alongside a small squad. The enemy AI isn’t the best I have seen but they are still acceptable as they can flank and move from cover to cover with their comrades. At times however the enemy AI can be stuck in places or glitch at certain spots to the point where they don’t even react to the players. At some points players can assume a role in long range sniper missions, which works likes a puzzle to find targets at sized terrains There are times where you can call airstrikes with laser designators against armored cars or tanks, these exciting moments compensates itself from the linier outlook of the game.. A limiting factor to the gun play is the privilege for players to restock on ammunition simply by asking allies for more, having an ammunition bank detaches from the challenge, and feels quite unrealistic as to their promise of being realistic. The game play aspect of Medal of Honor did not impress us and although engaging at some areas, it feels scripted and sometimes railed, as such with the Apache helicopter missions. Not to mention the game does not last very long, as there are only a number of missions that would keep the players busy for a very short time. Controls wise the game plays easily on all platforms. On The PC version makes it easier to aim, as the mouse and keyboard supports more room for precision. Presentation wise Medal of Honor delivers the intense and gritty environments war. The night time missions are dull, but in the later morning missions the lighting is some of the best we have seen in many games which really delivers the vibe of being in a war. Voice acting and sounds are also solid as the soldier in the game speak and acts believable; sounds of the gun fire are realistic as well. One scene that truly impressed us was the showers of sand after an explosive impact that shrouds the scene with brownish taints of color. The slight glimpse of the sunrays within the water fall of sand was also breathtaking. However one factor we didn’t like was how the game transitions from non-game cut scenes to actual game cut scenes, although it does not bother allot of players, it feels slightly redundant. What we also like are the realistic and highly believable implementation of the soldier’s movement and actions, such as breaching in doors, handling weapons and throwing grenades. Screens of dust and really delivers the true color of the war. The single player and multiplayer portions of the games almost feel like two entirely different games; as both modes are individually developed by their respective companies. The multiplayer section is developed by DICE, the masterminds behind the famous Battlefield Series. The multiplayer portion of the game puts you into the shoes of a group of Tier one special forces VS the opposition force. Missions offer a variety of game modes, such as Team Assault (Team Death Match), Combat mission- where players face objectives to destroy or protect, Objective Raid- a search and destroy like mission and sector control- a mode where players have to protect certain areas for a period of time against the opposing force. What makes the multiplayer mode repayable is the campaign system, allowing players to unlock new weapons through ranking up. What we also like about the multiplayer is the chain scoring system, meaning points aren’t solely dependent on getting kills but it also takes team work and assisting kills into consideration. Similar to Call of Duty MOH awards special support ordinances, for a number of kills made such as UAV drones to spot enemies or Artillery rocket shells to bombard your opponents. The varieties of maps are solid and vary pretty well, from close quarters fighting in cities to long range shoot outs in deserts. Difficulty wise however is not very friendly to green horn FPS players, the game is very challenging and slightest mistake could mean instant death. Another problem we had is the imbalanced weapon sets such as the sniper rifle which could kill anyone even from short distances. Although the maps are well designed, the spawning could get a little predictable, despite having balancing measures such as removing kill cam. Presentation wise MOH multiplayer looks allot different to the single player mode, this time it uses the DICE Frostbite engine instead of the Unreal Engine. The world details and explosions are pretty good looking, especially the outdoor environments. One impressive feature is the dynamic sound system which could really help players gain some advantage on tracking enemy positions or taking cover from it. On the side note however we feel that this may not be the best work that DICE could have came out with, the absence of the full destructibility system due to the short scale of the maps feels like a sacrifice. Although it is not an issue that will dampen the overall multiplayer experience in any way, we feel that it could have been implemented nonetheless. Two different games from one name, still looks cool nonetheless! Value wise Medal of Honor is a solid buy, despite linier single player game play which could have been more exciting, the content included along with the intense multiplayer makes up for it. Cross platform wise the PC version will nonetheless run and look the best, depending on the strength of your hardware. The console version however on the PS3 and the Xbox still looks good but suffers with Frame-rate issues at times. These issues however do not detract the game play experience to an unplayable state. We like Medal of Honor, it is a solid shooter but it does not hold allot of promises as we would expect to see.

15 Juni 2011 - 16:41:25 WIB

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